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HOME | INTRODUCTION | FORUM | ESSAYS | BACKGROUND
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Jon Katz, page 2
If they took up this issue
of re-connecting with the young, it would mean real change in areas like
these:
Graphics. Change would mean bringing a new graphic sensibility
to the presentation of information, not just color pictures with white
space around them. The young, raised on the Net, Web, movies and games,
see graphics as a statement and a language, a context and signal. It's
their environment. They grew up in a universe of vibrant, dramatic and
powerful color, animation and imagery. It its early days, Wired
understood this better than anyone in the media-- before or since. Most
of us found Wired's graphics jarring, even incomprehensible. Kids,
who generally avoid conventional print as if it were eye poison, devoured
the magazine, page by page, word by word, idea by idea. Graphics are a
critical means by which newspapers and magazines can signal real change,
and put their ideas and stories into a modern context. The graphics of
contemporary media are still dull, ugly and unexciting. They practically
shriek "reactionary."
Opinion. Reconnecting to the young would also mean returning point-of-view
to journalism. The interactive generation has grown up with unprecedented
freedom to speak individually, and through a vast network of sites, mailing
lists, chat rooms, blogs and pages. The interactive young are sometimes
obnoxious, hostile, even incoherent. But they surely are free, much freer
than most journalists working for Disney or AOL Time-Warner, or even the
New York Times and Washington Post. Journalism's bland,
corporatist notions of objectivity (the true purpose of which is to make
information inoffensive, rather than balanced) have removed contemporary
media from the center of debate on civic and social issues and isolated
it from younger generations. Informed subjectivity--researched, substantiated
point-of-view--would permit journalists to make balanced arguments, but
free them from the role of social stenographers, bring them back to their
opinionated roots. They would also give younger consumers a real reason
to pay attention, and join the action. In most media, opinion remains
ghettoized, confined to a couple of boring op-ed pages, accessible to
a narrow range of pundits and "experts."
Civics. Survey after survey shows the young are defining themselves
in new ways politically. They resist the suffocating and oppressive labels
of "left" and "right," of "liberal" and
"conservative." They are truly post-political, in that their
politics are more pragmatic, rational and libertarian and less ideological
and dogmatic. Yet journalism only recognizes two points of view, and "balances"
almost every issue in terms of two sides, a "left" and a "right."
This is unthinking and discordant. It's also out of touch with the young,
whose access to so much media and information has given them broader notions
of how to think than the people running most op-ed pages or Washington
Talk Shows.
Writing. Good, provocative writing has been leeched out of mainstream
media. How many great contemporary columnists can you name? How many original
thinkers on TV? How many new and exciting ideas come out of what we call
The Media? Free thinkers don't even bother applying to journalistic institutions.
They head for the Web or Hollywood. Original writing and thought has been
leeched out of journalism, driven to the margins, or exiled to book publishing,
a few magazines, or academe. Neither Tom Paine nor H.L. Mencken could
get a job at any newspaper in America today. The interactive young are
intensely idea-driven, contrary to popular stereotype. And they could
use some educational context for their ideas experience, history,
ethics, things journalism and journalism education could bring them, not
readily available online or via computer games.Culture.
Journalism's failure to cover culture well is one of its most conspicuous
blunders. Culture is narrowly defined by many journalists and journalism
educators. Popular culture is the universal language of the young, their
truly common experience, and almost certainly the way to reach and excite
them. Much of their time is taken up with comparing notes on music, movies
and computing. Yet culture is either labeled "entertainment,"
banned to the back pages or covered poorly.
An entire generation has grown up out of
sight or mind of most parents, journalists, or teachers with free
access to almost all of the archived text and culture in the world. For
better or worse, they are never going back.
Technology. Even post 09-ll, technology is the biggest story in
the world, from globalization to the spread of networked computing to
the liberation of information across traditional boundaries and geographic
lines. From the human genome project to AI, there is no bigger story,
no single story that more directly affects the young, (or the rest of
the planet) and no story more poorly or sporadically covered by journalism.
Technology has liberated the young from the dogma and intellectual control
of parents, clergy and educators. It is their ideology and experience.
When technology is given the same kind of priority that shrieking heads
are in Washington, the young will take notice.
Interactivity. Interactivity is the biggest new idea in media,
and perhaps the least understood. Interactivity isn't about letting readers
e-mail you. It has, for perhaps the first time in human history, altered
and to some degree equalized the relationship between the creators and
receivers of information. The young are almost thoughtlessly given radical
interactive tools computers, browsers, TV switchers, digital replay
machines, even cell phones and pagers. From their earliest years, they
learn to control information, and are given access to much of the information
in the world.
But they are taught almost nothing about how to consider this new reality,
or the challenges to values, ethics and history that comes along. Interactivity
is the most difficult challenge for journalism, because it means real
sharing of power, a genuine two-way conversation between a news organization
and its readers. It means readers and viewers and news organizations that
interact, change one another, form agendas together, blur the rigid boundaries
that once separated one from another.
Interactivity is evident in any successful website, from L.L. Bean to
Slashdot. So far, no
news organization (or journalism school, for that matter) has been willing
to incorporate it into an editorial consciousness. But the young now have
ready access in their homes, bedrooms, libraries and schools to the most
interactive culture that has ever existed. They don't really need journalism
to access it, and if the great debate about the future of media and journalism
education doesn't move onto more meaningful ground than boot camp vs.
book learning, it will truly be too late. It perhaps already is.
If journalism were interactive,
for example, the country might have been spared the potentially disastrous
Monica Lewinsky debacle. If Washington reporters were really in touch
with viewers and readers they would have known that the story reporters
through was legitimate and worthy of pursuit was generating a different
reaction beyond the Beltway: indifference, unease and revulsion. When
Kenneth Starr released his long-awaited report online, it was downloaded
more than 50 million times in less than one day. The public, having gotten
a look at the government's case, never paid much attention again. Journalists
lurched ahead for months. Instead of pundits yelling at one another in
Washington studios, reporters might have been able to have a true sense
of what Americans were feeling. That would have been news, would it not?
And what the public was feeling was not
and rarely is these days what journalists are feeling. Among the
interactive young, the story was always seen as something of a joke between
reporters and politicians.
For the record, my journalism
school of the 21 st century wouldn't worry about the debate between craft
and scholarship. Of course you'd want both. Why wouldn't you? But my school
would contain some new departments and specialties:
- Software: the new content.
- Graphics: the new visual
context
- Text and Print: the
coherence media
- Gaming: the new entertainment
consciousness.
- Popular culture: the
universal language of the young.
- Civil Society: how media
can interact for public benefit with civic issues,
politics and policy debates, both domestic and international.
- Open Society: managing
information, expanding on the potential of the
open source movement, creating a more open society, advancing and preserving
the free movement of ideas and arguments.
- Individualism: Teaching
journalists how to think and speak freely in the
homogenized, objectified media of the Corporate Republic.
Jon Katz is a media
critic and author. He has worked for CBS News, The Philadelphia Inquirer,
The Washington Post and The Boston Globe. He has written for Rolling Stone,
Wired, and the websites Hotwired and Slashdot. (He also taught journalism
at NYU for three years in the late 80¹s.) He has written eleven books,
including Geeks: How Two Lost Boys Rode the Internet Out of Idaho,
and most recently, A Dog Year: Twelve Months, Four Dogs and Me.
His next book, The New Work of Dogs: Tending to Life, Love and Family
In A Changing World, will be published by Random House/Villard in May,
2003. He can be e-mailed at jonkatz3@comcast.net or at jonkatz@slashdot.org
HOME | INTRODUCTION | FORUM | ESSAYS | BACKGROUND
ROSEN | KROEGER | ROSENBAUM | STEPHENS | ROBINS | KATZ | CAMPBELL | ADAM | KENNEDY
| GREGORIAN | SERRIN | GURA | TRAUB | GLASSER | SCHELL
| MEDSGER | MANOFF | BROMLEY
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